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Question by Gumpert · Jan 01, 2013 at 05:57 PM · syntax-error

Object reference woe?

Hi everyone,

Every time I try to run my game, I get this error: " Object reference not set to an instance of an object". Unity says that the error is being caused by this piece of code (at the bottom), but I can't see what's going wrong. There is only one game object referred to in the code, and I did declare it and set it to something.

Thank in advance for your brilliant suggestions and fixed code that I'm sure you're going to send me! The Code:

 var dayBrightness : float;
 var nightBrightness : float;
 var dayColour : Color;
 var nightColour : Color;
 var sun : GameObject;
 
 private var nightDayRatio : float;
 
 sun = new GameObject ("sun");
 sun.GameObject.AddComponent ("light");
 sun.light.type = LightType.Directional;
 
 function Update () {    
     
 //________________________________________________________
     
     if (Time.minutes >= 0 && Time.minutes < 2) {
         //night to day process
         sun.light.intensity = ((Time.seconds + (Time.minutes * 60)) * ((dayBrightness-nightBrightness)/120) ) + nightBrightness;
         Time.state = "Night to Day";
         nightDayRatio = (Time.seconds+(Time.minutes*60.0))/120.0;
         RenderSettings.fogColor = Color.Lerp(nightColour, dayColour, nightDayRatio);
     }
     
     //___________________________________
         
     if (Time.minutes >= 2 && Time.minutes < 10) {
         //day state
         Time.state = "Day";
         sun.light.intensity = dayBrightness;
         RenderSettings.fogColor = dayColour;
     }
     
     //___________________________________
     
     if (Time.minutes >= 10 && Time.minutes < 12) {
         //day to night process
         sun.light.intensity = ((Time.seconds + (Time.minutes * 60)) * ((nightBrightness-dayBrightness)/120) ) + dayBrightness;
         nightDayRatio = (Time.seconds+(Time.minutes*60.0))/120.0;
         RenderSettings.fogColor = Color.Lerp(dayColour, nightColour, nightDayRatio);
         Time.state = "Day to Night";
 
     }
     
     //___________________________________
     
     if (Time.minutes >= 12 && Time.minutes < 20) {
         //night state
         Time.state = "Night";
         sun.light.intensity = nightBrightness;
         RenderSettings.fogColor = nightColour;
     }
 }
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avatar image AlucardJay · Jan 02, 2013 at 04:08 AM 0
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Are you missing a Start function ?

 function Start()
 {
     sun = new GameObject ("sun");
     sun.GameObject.AddComponent ("light");
     sun.light.type = LightType.Directional;
 }
avatar image whydoidoit · Jan 02, 2013 at 07:14 AM 1
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As AJ says - don't write code outside of functions in Unity Script (it isn't real Javascript).

avatar image Fattie · Jan 02, 2013 at 08:37 AM 0
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Using the whole-post-in-caps incantation can get you expelled from Hogwarts - and I would know!

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Answer by CodeMasterMike · Jan 02, 2013 at 06:55 AM

Make sure that the object "sun" do really exist.

 function Update () 
 {  
     if(sun != null)
     { 
         //________________________________________________________
         if (Time.minutes >= 0 && Time.minutes < 2) {
            //night to day process
            sun.light.intensity = ((Time.seconds + (Time.minutes * 60)) * ((dayBrightness-nightBrightness)/120) ) + nightBrightness;
            Time.state = "Night to Day";
            nightDayRatio = (Time.seconds+(Time.minutes*60.0))/120.0;
            RenderSettings.fogColor = Color.Lerp(nightColour, dayColour, nightDayRatio);
         }
 
         //___________________________________
 
         if (Time.minutes >= 2 && Time.minutes < 10) {
            //day state
            Time.state = "Day";
            sun.light.intensity = dayBrightness;
            RenderSettings.fogColor = dayColour;
         }
 
         //___________________________________
 
         if (Time.minutes >= 10 && Time.minutes < 12) {
            //day to night process
            sun.light.intensity = ((Time.seconds + (Time.minutes * 60)) * ((nightBrightness-dayBrightness)/120) ) + dayBrightness;
            nightDayRatio = (Time.seconds+(Time.minutes*60.0))/120.0;
            RenderSettings.fogColor = Color.Lerp(dayColour, nightColour, nightDayRatio);
            Time.state = "Day to Night";
 
         }
 
         //___________________________________
 
         if (Time.minutes >= 12 && Time.minutes < 20) {
            //night state
            Time.state = "Night";
            sun.light.intensity = nightBrightness;
            RenderSettings.fogColor = nightColour;
         }
     }
 }

Good luck!

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