- Home /
In what resolution should design my mobile game?
I am creating a mobile game for both IOS and Android, and I am running into trouble deciding what resolution to design it in. Would I run into issues if I created the game in the highest resolution out there (iPhone X) and scaled it down from there? And would creating the game in, for example, 16:9 aspect ratio bar me from putting my game on devices with other aspect ratios?
Answer by RocketFriday · Jul 12, 2018 at 08:12 AM
Did you try googling it? Check out this Unity Answer, for example.
yes, i did check that one, but I'm kind of looking for a little help with the resolution, not the scaling of the resolution. I just wanna know what resolution to design sprites and backgrounds in.
For sprites you always want to use the power of 2 rule. Regardless of the platform. It's fairly simple: 2x2=4. 4x2=8 ..etc 16, 32, 64, 128, 264, 512, 1024, 2048.
So pick one, I'd suggest a smaller one like 128 - 512 for mobile. The smaller the files in your build the better right? So the idea is that an image with the dimensions 512 pixels x 512 pixels will compress best. Also unity will automatically make mip maps (lower quality versions) for optimization.
As for backgrounds you could use the same but it might look stretched if it's not tiled.
As far as I've seen, personally, mobile games tend to start at the lowest (or lower ish) resolution and then detect the screen size and scale up. That way, your app/game will boot up smoother and almost guarantees a successful start.
Imagine someone loads your app on older phone, having a large background/UI would take up all the available resources right away and crash the app.