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Make a mesh invisible but still cast shadows
Hey Unity-Fans :)
My weekly buglist only shows one last unfixed bug in my prototype and it doesn't seem that i can fix it myself, so i ask you guys.
How do i make a mesh invisible but still cast shadows... To be a little bit more specific:
I have a scene with my character and a mirror. i want my character to be invisible for my camera but not invisible for my mirror. my camera should only see the shadows without the mirror.
Does anyone got a clue or a nudge in the right direction? That would be awesome :)
Well i tried it but i can't seem to get it to work but i guess your best bet is with CommandBuffers.
Answer by rohankad · Jul 29, 2015 at 06:52 AM
Make the object transparent, change the shader of the material.
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