Question by
seb-lopez · Aug 26, 2016 at 10:20 AM ·
unity5wheelcolliderslowvehicles
Unity APC game ("vehicle logic ") wheel collider insanely slow
hello, im having an issue with my Apc game( like tank but smaller ") in unity 5.4 . i've used lots of scripts with the wheel collider, but i move very very slow. here my script :
#pragma strict
var centerOfMass : Vector3;
var wheelFL : WheelCollider;
var wheelFR : WheelCollider;
var wheelRL : WheelCollider;
var wheelRR : WheelCollider;
var heighestSpeed : float = 250;
var lowSpeedSteerAngel : float = 35 ;
var highSpeedSteerAngel : float = 35;
var decellarationSpeed : float = 2500 ;
var maxTorque : float = 2500;
function Start(){
GetComponent.<Rigidbody>().centerOfMass.y = -0.9;
}
function FixedUpdate()
{
Controle ();
}
function Update (){
}
function Controle (){
wheelRR.motorTorque = maxTorque * Input.GetAxis("Vertical");
wheelRL.motorTorque = maxTorque * Input.GetAxis("Vertical");
if (Input.GetButton ("Vertical") == false) {
wheelRR.brakeTorque = decellarationSpeed;
wheelRL.brakeTorque = decellarationSpeed;
}
else {
wheelRR.brakeTorque = 0;
wheelRL.brakeTorque = 0;
}
var speedFactor = GetComponent.<Rigidbody>().velocity.magnitude/heighestSpeed;
var currentSteerAngel = Mathf.Lerp(lowSpeedSteerAngel,highSpeedSteerAngel,speedFactor );
currentSteerAngel*= Input.GetAxis("Horizontal");
wheelFL.steerAngle = currentSteerAngel;
wheelFR.steerAngle = currentSteerAngel;
}
i know that unity wheel collider has change but i really need some help !!!
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