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Throwable blade sticking in objects: Looking for the right approach
Hi everyone,
I have a game where the player can throw non-kinematic Rigidbodies around, e.g. blades. To make it more fun, I would like to achieve that a blade sticks in another object, e.g. a wall under realistic circumstances. I could imagine that would be:
1) Only stick if blade hits the wall with its tip 2) Only stick if blade has a certain velocity normal to the collider mesh of the wall
For both points I'm not sure what would be the best way to implement them
Has anyone ever done this? I imagine that it is quite hard to implement this reliably... What would be your approaches for this?
Thank you so much
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