Question by
FenrirGameStudio · Oct 11, 2020 at 09:09 AM ·
shadergraphvertex shaderskinned mesh renderer
Is Shader Graph Vertex Position not working with Skinned Mesh Renderer?
Hey guys,
I'm currently working on a small game project and opted to use the URP and Shader Graph for the shading. I created a simple unlit shader, which depending on a vector will push the vertices along their normal a certain amount. This all works fine on regular Mesh Renderers, but as soon as it's used on my main character which utilizes a Skinned Mesh Renderer the vertex extrusion does not work.
Am I missing a setting somewhere? : )
Comment
Your answer
Follow this Question
Related Questions
PBR Graph shader makes flat shaded mesh look smooth., 0 Answers
Shadergraph same texture different result 0 Answers
Shader Graph Enable-disable option 0 Answers
Auralike effect on full object? 0 Answers