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Question by Persona · Feb 04, 2011 at 08:58 PM · animationwaypoint

Facing moving direction using Waypoints

I'm using the following waypoint system but I am unable to get the characters to face the direction the are moving in. Can anyone be of assistance in telling me how to do so?

var Waypoint : Transform[]; var speed : int = 20; private var currentWP : int; var loop : boolean = true;

function Update() { if(currentWP < Waypoint.length){ var target = Waypoint[currentWP].position; var moveDirection : Vector3 = target - transform.position;

var velocity = rigidbody.velocity;

if (moveDirection.magnitude < 1){ currentWP++; } else { velocity = moveDirection.normalized * speed; } } else{ if(loop){ currentWP=0; } else{ velocity = Vector3.zero; } } rigidbody.velocity = velocity;

}

@script RequireComponent(Rigidbody)

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Answer by Jessy · Feb 04, 2011 at 09:43 PM

It looks like scripting a rigidbody is worthless to your code; if you actually need a rigidbody, then use forces. Use Transform.LookAt(waypoints[currentWaypointIndex]), and apply relative force in the Z direction.

(waypoints should be lowercase and currentWaypointIndex is more descriptive of the variable.)

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avatar image Persona · Feb 04, 2011 at 11:32 PM 0
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There's one problem, it's looking at the point it just passed and not the point that's co$$anonymous$$g up.

avatar image Persona · Feb 07, 2011 at 06:04 PM 0
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If I try to set it to negative then it completely screws up the facing direction.

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