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Question by BeanBoy29 · Dec 19, 2019 at 12:45 AM · scripting problemgameobjectvector3list

Linq not working

I am trying to reorder a list based on how far each game object is away from the player. When I call it, nothing happens to the list and no errors are given.

I didn't forget

 using System.Linq;

These are my variables:

 public GameObject player;
 public List<GameObject> persons = new List<GameObject>();


Here is my function:

 private void Reorder(Vector3 p)
     {
        
        persons = persons.OrderBy(x => Vector2.Distance(p,x.transform.position)).ToList();
        
     }

And I call it like this in the update function when I press a key

  Reorder(player.transform.position);

Why is it not working?

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avatar image jg_unity917 · Dec 19, 2019 at 12:03 PM 0
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Do the variables and the method belong to the same class?

avatar image BeanBoy29 jg_unity917 · Dec 19, 2019 at 03:27 PM 0
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Yeah, they are all on the same script.

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Answer by jg_unity917 · Dec 19, 2019 at 04:16 PM

I don't know if it'll fix your issue but, use the Sort() method.

 persons.Sort( (first, second) => 
 {
     float distance1 = (first.transform.position - p).sqrMagnitude;
     float distance2 = (second.transform.position - p).sqrMagnitude;
     return distance1.CompareTo(distance2);
 });

It's better performance-wise and modifies the List in place. If you only need to know if one is further away than the other, use sqrMagnitude instead.

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avatar image BeanBoy29 · Dec 19, 2019 at 10:59 PM 0
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Yeah, it didn't work... For some reason, using this.transform.position works, but on the wrong game object. I'll just put a script on the player that reorders the list. Thanks for your help

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