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Question by StarEmpire · May 03, 2016 at 04:35 AM · scripting problemvector3space shootermathf.clamp

Vector3 does not contain a constructor that takes 4 arguments

Hi, I have been learning unity for about two days now. I was stuck on the rb = GetComponet< Rigidbody>(); for a little while but now i have a new error with Vector3 and the Mathf.Clamp variables.

I don't know what i am looking for to fix this. it is probably very obvious/simple.

 public class Boundary
 {
     public float xMin, xMax, zMin, zMax;
 }
 
 public class PlayerController : MonoBehaviour
 {
 
     public float speed;
     public Boundary boundary;
     
      public Rigidbody rb;
      void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
     void FixedUpdate()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
         rb.velocity = movement * speed;
         rb.position = new Vector3
             (
             Mathf.Clamp(rb.position.x, boundary.xMin, boundary.xMax),
             0,0f,
             Mathf.Clamp(rb.position.z, boundary.zMin, boundary.zMax)
             );
 
     }
 }
 
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avatar image 5c4r3cr0w · May 03, 2016 at 04:40 AM 1
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Well, you're passing 4 arguments in vector3 ( at line 25). I guess you need to replace 0,0f with 0.0f. That will resolve this error.

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