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Question by lukephx · Mar 12, 2017 at 06:02 PM · texturematerialtexture2dcubemap

from texture2D to cubemap

Hi ,

I created a texture2D object from an image I pick from gallery (I'm working on an android app). I have a Material called "main" in my Resources folder , and it is a Skybox/Cubemap material. If I want to set the material texture in my script, I need a Cubemap texture, not a Texture2D texture. So, my question is: how can I transform my Texture2D to Cubemap? I post a piece of my code to better explain my problem (I don't know what to write in "//from mainImage to cubetex ?????" part).

 private Texture2D mainImage;
 private Cubemap cubetex = new Cubemap (2048, TextureFormat.RGB24, false);
 private Material mat;
 
 mainImage = new Texture2D (www.texture.width, www.texture.height);
 mainImage.SetPixels32 (www.texture.GetPixels32());
 mainImage.Apply ();
 
 // from mainImage to cubetex ?????
 
 mat = Resources.Load("main") as Material;
 mat.SetTexture ("_Tex", cubetex);




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avatar image ktsein · Mar 28, 2017 at 03:45 PM 0
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Did you figure it out now? I am trying to do the same. I am trying to get color[] from Texture2D and setting it in Cubemap. Another way i want to try would be to break it down to six and load them according to the skybox. ,@lukephx Did you manage to figure it out? I am trying to do the same. I am thinking about trying getting color[] from Texture2D and setting them to Cubemap. The another way would be to break the Texture2D down to six sides and load them accordingly in the Skybox.

avatar image lukephx ktsein · Mar 30, 2017 at 08:18 AM 0
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Hi, I solved it downloading a free asset called "panorama to cubemap". It divides the Texture to 6 sides and load them to the 6 faces of a cubemap (as you said). Hope it will help you :)

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