Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by snon200 · Apr 18, 2016 at 03:09 PM · unity 5guisliderfield of view

cant slide GUI slider

hi, i have the following script for my pause menu and in this script i wanted to create a slider that will be able to change my field of view, any time the fov changes the slider moves to the right place but i cant move it to change the value, it only displays it, can anyone help me? thanks.

 var mainMenuSceneName : String;
 var pauseMenuFont : Font;
 var pauseEnabled = false;
 var FOV = Camera.main.fieldOfView;
 
 function Start(){
     pauseEnabled = false;
     Time.timeScale = 1;
     AudioListener.volume = 1;
     Cursor.visible = false;
 }
 
 function Update(){
 
     if(Input.GetKeyDown("escape")){
         
         if(pauseEnabled == true){
             pauseEnabled = false;
             Time.timeScale = 1;
             AudioListener.volume = 1;
             Cursor.visible = false;            
         }
         
         else if(pauseEnabled == false){
             pauseEnabled = true;
             AudioListener.volume = 0;
             Time.timeScale = 0;
             Cursor.visible = true;
         }
     }
 }
 
 private var showGraphicsDropDown = false;
 private var showFovDropDown = false;
 
 function OnGUI(){
 
 GUI.skin.box.font = pauseMenuFont;
 GUI.skin.button.font = pauseMenuFont;
 
     if(pauseEnabled == true){
         
         GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 150,250,250), "Pause Menu");
         
         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,50), "Main Menu (will not save)")){
             Application.LoadLevel(mainMenuSceneName);
         }
         
             if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Change Graphics Quality")){
             
             if(showGraphicsDropDown == false){
                 showFovDropDown = false;
                 showGraphicsDropDown = true;
             }
             else{
                 showGraphicsDropDown = false;
             }
         }
         
         if(showGraphicsDropDown == true){
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 - 50,250,50), "Fastest")){
                 QualitySettings.currentLevel = QualityLevel.Fastest;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fast")){
                 QualitySettings.currentLevel = QualityLevel.Fast;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Simple")){
                 QualitySettings.currentLevel = QualityLevel.Simple;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Good")){
                 QualitySettings.currentLevel = QualityLevel.Good;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Beautiful")){
                 QualitySettings.currentLevel = QualityLevel.Beautiful;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Fantastic")){
                 QualitySettings.currentLevel = QualityLevel.Fantastic;
             }
             
             if(Input.GetKeyDown("escape")){
                 showGraphicsDropDown = false;
             }
         }
         
         if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game (will not save)")){
             Application.Quit();
         }
 
         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Change FOV")){
             
             if(showFovDropDown == false){
                 showGraphicsDropDown = false;
                 showFovDropDown = true;
             }
             else{
                 showFovDropDown = false;
             }
         }
         
         if(showFovDropDown == true){
             FOV = GUI.HorizontalSlider(Rect(Screen.width /2 + 150,Screen.height /2 - 50,250,50), Camera.main.fieldOfView, 40, 90);
 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "40")){
                 Camera.main.fieldOfView = 40;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "50")){
                 Camera.main.fieldOfView = 50;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "60 (default)")){
                 Camera.main.fieldOfView = 59;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "70")){
                 Camera.main.fieldOfView = 70;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "80")){
                 Camera.main.fieldOfView = 80;
             }
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "90")){
                 Camera.main.fieldOfView = 90;
             }
             
             if(Input.GetKeyDown("escape")){
                 showFovDropDown = false;
             }
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Slider to control object rotation cause Object reference problem 2 Answers

Changing light intensity with a slider 2 Answers

How to keep the scroll bar handle at a fixed size? 1 Answer

Access function in another script cause Object reference error 1 Answer

How can i detect changes on a GUI slider? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges