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Using AssignClientAuthority
Now I an testing on easy online project, inwhich cube player bumps to a sphere then the player gets authority on the shere. But, I am struggling a problem. I can set authority to sphere, however never becomes "isLocal". Player Objects have "GamePlayer" tag, The sphere has "GameObj" tag.
  void Update () {
             if (isLocalPlayer)
             {
                 Debug.Log("yes");
                 this.gameObject.transform.Rotate(new Vector3(0, 0, 30));
             }
         }
     
         private void OnCollisionEnter(Collision collision)
         {
             if(isServer && collision.gameObject.CompareTag("GamePlayer"))
             {
                 NetworkIdentity player = collision.gameObject.GetComponent<NetworkIdentity>();
                 NetworkIdentity self = this.gameObject.GetComponent<NetworkIdentity>();
                 collision.gameObject.GetComponent<PlayerMove>().CmdSetAuth(netId, player);
             }
         }
This code is attached to the sphere.
 [Command]
     public void CmdSetAuth(NetworkInstanceId objectId, NetworkIdentity player)
     {
         var iObject = NetworkServer.FindLocalObject(objectId);
         var networkIdentity = iObject.GetComponent<NetworkIdentity>();
         var otherOwner = networkIdentity.clientAuthorityOwner;
 
         if (otherOwner == player.clientAuthorityOwner)
         {
             Debug.Log("Same");
             return;
         }
         else
         {
             if (otherOwner != null)
             {
                 networkIdentity.RemoveClientAuthority(otherOwner);
             }
             networkIdentity.AssignClientAuthority(player.connectionToClient);
         }
     }
This code is set to player object.
It seems assignment is successfully done. However "yes" never appears on Log. Only a little help will helpful for me. Thank you in advance.
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