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Question by venom6942 · Nov 15, 2016 at 08:47 AM · c#loop

How do I loop music in C#

I understand that questions like this have been asked before, but I haven't been successful in using any solutions for what I currently have. I have this code set up so that when a menu opens within a game a randomly selected piece of music will play from a range. The music plays fine, but I can't work out how to make it loop when it ends.

This is the main part of code I have for how I've tried to make it loop:

 void music()
 {
     source = GetComponent<AudioSource>();
     source.loop = true;
     source.PlayOneShot(menu);      
 }

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Answer by JScotty · Nov 15, 2016 at 10:57 AM

use source.Play(menu) instead of PlayOneShot, because PlayOneShot does what the method says. I will play one shot.

https://docs.unity3d.com/ScriptReference/AudioSource.Play.html

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