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This question was closed Feb 08, 2015 at 11:40 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by Yarbrough8 · Feb 08, 2015 at 11:22 PM · c#constructor

Can I store a reference to a constructor in C#?

 switch(inputType)
 {
     case InputType.Pointer: return new PointerInput(); break;
     case InputType.Keyboard : return new KeyboardInput(); break;
     case InputType.Gamepad: return new GamepadInput(); break;
     default: Debug.LogWarning("No input type set. Using defaults."); return new PointerInput();
 }

This switch case gives me a warning "unreachable code detected", which makes perfect sense to me. So is there a way that I could store my constructors (new PointerInput() etc.) like a variable und write a better switch statement like so:

 SomeType constructor;
 
 switch(inputType)
 {
     case InputType.Pointer: constructor = new PointerInput(); break;
     case InputType.Keyboard : constructor = new KeyboardInput(); break;
     case InputType.Gamepad: constructor = new GamepadInput(); break;
     default: Debug.LogWarning("No input type set. Using defaults."); constructor = new PointerInput();
 }
 
 return new constructor();
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Answer by Alanisaac · Feb 08, 2015 at 11:26 PM

I think you're misinterpreting the error.

Each of your return ...; statements is followed by a break; statement in the switch/case. Since a return statement will already exit the switch/case, you don't need any of those breaks;

  switch(inputType)
 {
 case InputType.Pointer: return new PointerInput();
 case InputType.Keyboard : return new KeyboardInput();
 case InputType.Gamepad: return new GamepadInput();
 default: Debug.LogWarning("No input type set. Using defaults."); return new PointerInput();
 }
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avatar image Yarbrough8 · Feb 08, 2015 at 11:38 PM 0
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Thank you! What was I thinking... :-/

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