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HDRP view rect bug
When using HDRP Culling has some weird behaviour. Not sure what exactly is happening but when using culling to cull everything except UI elements (to be able to render UI on left and right eye on a 3d screen) UI camera's also get a view from the other camera's in the scene.
UI camera's see the cube while this cube is not even near their view
Unity 2019.2.8f1 on windows, all settings are default as this happens in an 'empty' project.
Project files can be found on my git: https://github.com/Aranoh/Unity-hdrp-view-rect-bug
If anyone has some suggestions let me know.
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