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Question by w4der · Oct 28, 2015 at 08:43 AM · testingclouderror buildcompile-error

Cloud Build 20 errors, some connected with Unity Testing Tool

Hi, I have problems with my build on the Unity Cloud.

Whole log:

 1: No Library cache found - ALL assets will be re-imported.
 2: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)
 6: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
 7: [Unity] Compilation failed: 2 error(s), 0 warnings
 8: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
 9: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)
 10: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
 11: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
 12: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
 13: [Unity] Scripts have compiler errors.
 14: [Unity] Scripts have compiler errors.
 15: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)
 16: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
 17: [Unity] Compilation failed: 2 error(s), 0 warnings
 18: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
 19: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)
 20: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
 21: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'
 22: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'
 23: [Unity] Scripts have compiler errors.
 24: [Unity] Scripts have compiler errors.
 25: ! build of 'default-android' failed. compile failed
 26: Finished: FAILURE
 Status: FAILED



a) What does it stand for? I have version 5.2.2f1

  2: [Unity] Initialize engine version: 4.6.9f1 (44099fd26189)

b) I don't see this file on the Bitbucket Repository

 6: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll

c) The cursor have definition for visible for sure - documentation

 8: [Unity] Assets/Extensions/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResultRenderer.cs(38,16): error CS0117: `UnityEngine.Cursor' does not contain a definition for `visible'


d) Don't understand it.

 9: [Unity] /UNITY_PATH/Unity/Unity-4_6_9/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (Location of the symbol related to previous error)

e) I think this error can be fixed using this

 12: [Unity] Assets/Scripts/Regular/Core/Communication/Request.cs(30,13): error CS0029: Cannot implicitly convert type `System.Collections.Hashtable' to `System.Collections.Generic.Dictionary<string,string>'


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