- Home /
Show a built-in window
Hello!
I am doing a sweet Timeline tool that allow me to synchronize multiple legacy animations along one or multiple timelines. The tool is not made to modify the animation clips, as we already have this nice Animation View doing all the work for us.
For some convenience, I'd like to add the option to directly open the animation view with the currently edited object, from script. I was hoping something like
EditorWindow window = GetWindow<AnimationView>();
but it seems nothing of the sort exists. Is there a way to open Unity's built-in windows and assign them some stuff? Or do I need to let the peoples manually click my object in the hierarchy and open the animation window?
Spidyy
Your answer
Follow this Question
Related Questions
Why does my instatiate crashes editor? 1 Answer
How do I reference a class to pass on variables in that class? 0 Answers
High score value remains constant in game over scene, even if player has scored higher. 1 Answer
Why it;s never getting to the OnMouseDown function when clicking with the mouse ? 1 Answer