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Question by I_Love_Misato · Nov 13, 2016 at 07:12 PM · android buildstreamingassets

Android build doesn't work properly

Hi, guys! I've got a foolish question, but I couldn't find the solution. And with respect to the mobile development I'm a beginner. So, some functions of my application don't work properly:

  1. The scene that launches first on Android device is not the one I've set to be the first. I have the scene showing the main menu, it is the first in the "Scenes In Build" list (in Build Settings) and has a "0" index.

  2. It does not find paths to the streaming assets. I use the Application.streamingAssetsPath function to find them in the way like below:

    path = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile");

  3. Standard UI sprites (using in panels, buttons etc) have a black color. Of course, I will replace them, but I think I should mention it too.

  4. Quit button doesn't work.

If I make a build for Windows, everything works fine. I tested the game in Andy emulator and in an Android device, such errors occur in both. Should I have done something with the apk file additionally in Android SDK?

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