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               Question by 
               $$anonymous$$ · Apr 21, 2018 at 07:09 PM · 
                2d gamemovement scriptnpcjittering  
              
 
              Jittery NPC movement?
Hello, I've made a method for moving my NPC to a destination, but for some reason it has the jitters even though I'm running the method in FixedUpdate.
     public void Move(Vector2 MoveTo){
         if (transform.position.x > SeekPosition.x) {
             transform.Translate (new Vector2 (-1 * Speed * Random.Range(-0.1f, 0.01f), 0));
         } else {
             transform.Translate (new Vector2 (1 * Speed * Random.Range(-0.1f, 0.01f), 0));
         }
         if (transform.position.y > SeekPosition.y) {
             transform.Translate (new Vector2 (0, -1 * Speed * Random.Range(-0.1f, 0.01f)));
         } else {
             transform.Translate (new Vector2(0, 1 * Speed * Random.Range(-0.1f, 0.01f)));
         }
     }
 
              
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               Best Answer 
              
 
              Answer by $$anonymous$$ · Apr 21, 2018 at 10:54 PM
I started using transform.position += rather than Translate and that seems to have fixed the issue.
     public void Move(Vector2 MoveTo){
         transform.right = new Vector2(transform.position.x, transform.position.y) - SeekPosition;
         transform.position += -transform.right.normalized * Speed;
     }
 
              Answer by CranberryHorses · Apr 21, 2018 at 07:59 PM
Maybe you could try replacing Random.Range with Time.DeltaTime
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