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Question by dooly123 · Nov 05, 2015 at 01:11 PM · collisiontransform.positionspawnpoints

oncollision spawnpoint transform using unet

im trying to make it so once ball hits ship ship transforms to object im having problems with the last part if ( curHealth <= 0 ) { curHealth = 0; transform.position = SpawnPoint.position; print ("hitdead"); anywayones help would be greatfully been bugging me for a while :)

pragma strict

var fullHealth : int = 100; var curHealth : int = 100; var SpawnPoint : Transform; var respawn : boolean = false;

function OnCollisionEnter(collision: Collision) {

if(collision.gameObject.tag == "Enemy"); curHealth -= 10; print ("hit"); }

function Update () {

if(curHealth >= fullHealth){ curHealth = fullHealth; }

if ( curHealth <= 0 ) { curHealth = 0; transform.position = SpawnPoint.position; print ("hitdead");

} }

function OnGUI() { GUI.Label (Rect (25, 40, 100, 20), "Health = "+curHealth); }

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