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Question by kyle628 · Nov 13, 2016 at 10:21 PM · c#canvasimage

Change Canvas Image from Another Script

So I am trying to change a canvas's image to red if there has been a collision with the player. I have a canvas with an image component, with "Source Image" set to a transparent square that I made in photoshop. I want to change it to another red square that I made in photoshop vi my PlayerBehavior script if there has been a collision. This is what I tried:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;

 public class PlayerBehavior : MonoBehaviour {
     Image image;
     void start() { }
     void update() {}

     void OnTriggerEnter2D(Collider2D other) {
     if (other.tag == "bullet") {
         Canvas canvas = GetComponent<Canvas>();
         image = canvas.GetComponent<Image>();
         image.sprite = Resources.Load ("flashred.png");
     }

 }

}

I am getting this error:

 Error CS0266: Cannot implicitly convert type `UnityEngine.Object' to     `UnityEngine.Sprite'. An explicit conversion exists (are you missing a cast?)     (CS0266) (Assembly-CSharp)


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avatar image flipper2017 · Jul 27, 2017 at 05:38 PM 0
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I just wanted to note/update: as of Unity 5.6.1f1, and $$anonymous$$onoDevelop 5.9.6, the latter example ( by aditya007) works, the former (as Sprite by Namey5) does NOT, I just tested them both; so everyone who needs this: use the second example and you should be fine.

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Answer by Namey5 · Nov 14, 2016 at 06:00 AM

Try;

 image.sprite = Resources.Load ("flashred.png") as Sprite;
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avatar image aditya007 · Nov 14, 2016 at 07:05 AM 0
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or image.sprite = Resources.Load<Sprite> ("flashred.png"); both are same though.

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