Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by greatguyarthur · Nov 13, 2016 at 08:51 AM · reflection

How to make bullets pass through each other.

Hi, I am making a simple two player tank game similar to a game called tank trouble. The bullets are able to bounce off of other objects including copies of itself. How do I make it so that the bullets can go through each other, but still be able to bounce through other objects? This is my script:

using UnityEngine;

using System.Collections;

public class BulletScript : MonoBehaviour {

 public int range = 200;
 private GameObject player1;
 private Vector3 oldVelocity;
 public Rigidbody rb;
 public GameObject bullet;
 
 void Start () {
     GameObject Player = GameObject.Find("Player 1");
     Shooting playerScript = Player.GetComponent<Shooting>();
     rb = GetComponent<Rigidbody>();
     rb.velocity = playerScript.m_FireTransform.forward * 15;
     rb.freezeRotation = true;
 }
 void Update () {
     GameObject Player = GameObject.Find("Player 1");
     Shooting playerScript = Player.GetComponent<Shooting>();

     if (range < 0) {
         Destroy (gameObject);
         playerScript.ammo += 1;
     }
     range --;
     oldVelocity = rb.velocity;
 }
 void OnCollisionEnter(Collision collision){
     ContactPoint contact = collision.contacts [0];
     Vector3 reflectedVelocity = Vector3.Reflect (oldVelocity, contact.normal);
     rb.velocity = reflectedVelocity;
     Quaternion rotation = Quaternion.FromToRotation (oldVelocity, reflectedVelocity);
     transform.rotation = rotation * transform.rotation;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
7
Best Answer

Answer by Raresh · Nov 13, 2016 at 08:53 AM

1) Make a new layer called "Bullets"

2) Go to Edit -> Project Settings -> Physics and under the Layer Collision Matrix, untick the box that has the row and column for Bullets (Should be on the anti-diagonal)

Now your bullets will pass through each others

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AdamtheNoob · Nov 13, 2016 at 12:23 PM 1
Share

In case you're doing this in 2D remember to select Physics2D and not simply Physics.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Why don't reflections work in Unity 2.6.1? 2 Answers

How to make a mirror in 3.x? 0 Answers

Type 'System.Diagnostics.Process' does not contain a definition for 'CloseMainWindow' 1 Answer

Render to Texture Lagging by One Frame on iOS 1 Answer

How to get a function() 's name 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges