Unity 2D - Programming enemies for a 2D top down car game (c#)
Hello !
I want to learn how to program an enemy car for my 2D game. Far as I'm concerned the best method is to have a scripted entry from beneath the road, and then follow the player at a slower speed and attempt to shoot at them. An alternative enemy would be one that tries to collide with them for damage.
My game is very barebones at the moment, I currently have a scrolling background of a road and the player's car which can move and shoot. I imagine adding collision would be better to do after adding the enemies.
If I'm missing any information, let me know.
Thank you.
Comment
Your answer
Follow this Question
Related Questions
How to use the results of a dice roll? 2 Answers
OnGUI will not show up? 1 Answer
My audio doesn't play, I'm through my options... 1 Answer
Need help with c# 1 Answer