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Question by SunRester · Nov 12, 2016 at 09:12 PM · c#script.unityeditorspawningattach

Applying Scripts held in a list to a game object

Hello all, This may be the simplest thing in the world but, I currently have a list containing a series of scripts that the user has plugged in at the front end of my program, just like you can do with game objects only applied to MonoScripts now I am looking to take these scripts and apply them to the GameObject the script is attached to, somthing along the line of

 gameObject.AddComponent<DetectionUnits[0].name>; 

were "DetectUnits" is:

 public List<DetectMod> DetectionUnits;

Received from a script higher up the chain any tips ?

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Answer by LucianoMacaDonati · Nov 13, 2016 at 06:16 AM

I think we might need some more information or for you to show code for our better understanding. But if I understood you correctly, what you're trying to do sounds a lot like polymorphism. All the scripts that the user has available inherit from a base class, and you call a method (maybe an abstract method that everyone implements) that the selected child(s) run dynamically. Sounds good ? Let me know.

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