Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ninjix3 · Mar 14, 2018 at 08:01 PM · raycastprefabtargetienumerator

Freezing GameObject in place using collider trigger?

I have a script where I want to capture a fish but while having it wait a certain amount of seconds the prefab keeps moving using another script called way points. how can I stop the prefab in place? I tried
fishdist = 0; in Update but that doesn't seem to work. Thank you so much :'(

using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Casting : MonoBehaviour {

 public ParticleSystem Splash;
 public float offsetSplash;

 public GameObject Float;
 public GameObject Item;
 public GameObject Enemy;


 public Transform target;
 public Transform targetItem;
 //public Transform targetEnemy;

 public int scoreValue = 10;
 int waterMask;

 public float maxCastDist = 1000f;
 public float fishDist = 1f;
 //public float itemDist = 1f;
 //public float enemyDist = 1f;

 public bool hitObject;

 public string achievmentName;


 void Awake ()
 {
     
     waterMask = LayerMask.GetMask ("Water"); // will only cast in water
 }



 void Update ()
 {
     //if (Input.GetMouseButtonDown (0)) {
     if (EventSystem.current.IsPointerOverGameObject ()) {
         return;

     } else {

         if (Input.GetMouseButtonDown (0)) {

             RaycastHit hit;


             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);

             Vector3 splashOffset = Input.mousePosition;

             splashOffset.y = Input.mousePosition.y + offsetSplash;

             Ray offset = Camera.main.ScreenPointToRay (splashOffset);

             if (Physics.Raycast (offset, out hit, maxCastDist, waterMask)) {
                 if (hit.collider != null) {
                     if (Splash != null) {
                         ParticleSystem splash = Instantiate (Splash, hit.point, Quaternion.identity) as ParticleSystem;
                         splash.Play ();
                     }
                 }
             }


             if (Physics.Raycast (ray, out hit, maxCastDist, waterMask))
             if (hit.collider != null) {

                 float dist = Vector3.Distance (hit.point, target.position);
                 Debug.Log (dist);

                 Instantiate (Float, hit.point, Quaternion.identity);
                 if (dist < fishDist) {

                     // stop fish in place 
                     //fishdist = 0;
                     StartCoroutine (fishWaiter ()); // delay random when fish will be "retrieved"
                 } 

             }
         }
     }
 }

 


 IEnumerator fishWaiter ()
 {

     int waitFishtime = Random.Range (1, 10);
     Debug.Log ("Timer Started");
     yield return new WaitForSeconds (waitFishtime);
     print ("I waited" + waitFishtime + "Sec");

     Destroy (GameObject.FindWithTag ("Fish"));

 
     print ("You Caught The Fish!");
     ScoreManager.score += scoreValue;
     AchievementManager.Instance.EarnAchievment (achievmentName);
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by exzizt · Mar 14, 2018 at 10:02 PM

Set a flag like "canMove" to false in your "way point" script. Only use/move the fish in your way point script if "canMove" is true.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

174 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prefab clone to target 1 Answer

Basic question about Unity functionality 0 Answers

Raycast hit not detection gameobject? 0 Answers

How do I make it so if a raycast hits an object with a certain tag it will instantiate an effect? 0 Answers

How do I stop two NPCs from walking into each other and being unable to move? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges