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GLCore graphics API - Sampler limit
Hi
What is the limit of sampler you can use in the GLcore api. In DX11 this is 16 , but using directives like "noforwardadd" "nolightmap" "noambient" stil don't work.
I have a shader that uses 16 samplers for blending, i also tried to use two surface passes but the acutaly texture outcome is darker than the rest of the mesh.
So does GLcore have a limit 32 samplers or less ?
Thanks.
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