- Home /
Which method is less intensive?
I'm making a 2D game that is fairly basic. The player has to navigate a maze like level, collect green orbs, and dodge grey orbs. The maze itself is just made up of cubes made in Unity set to various sizes.
So my question is: Is it better to set a my material on each one of those cubes, or just have the cubes be white and project the material onto them with a projector? The game runs fine either way, I was just wondering if one was a "best practice" over another.
Answer by AVividLight · Oct 26, 2010 at 03:37 PM
I would say... Just change the texture thats already on the cubes...
Your answer
Follow this Question
Related Questions
Image Projector 0 Answers
Problems setting up a Texture2D 2 Answers
Setting a material texture and saving it 1 Answer
Editor doesn't load (some) dependencies with the scene, but standalone does? O_o 1 Answer
How can I edit Material Textures without creating a new Shader?,How to edit Material Texture 1 Answer