MY effect dont destroy
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class bulletController : MonoBehaviour
 {
     public float moveSpeed = 20f, lifetime;
     public Rigidbody rb;
     public GameObject impactEffect;
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         rb.velocity = transform.forward * moveSpeed;
 
         lifetime -= Time.deltaTime;
         if(lifetime <= 0)
         {
             Destroy(gameObject);
         }
     }
 
     void OnCollisionEnter(Collision collision)
     {
         
         Destroy(gameObject);
         Instantiate(impactEffect, transform.position, transform.rotation);
     }
 }
 
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                