Question by 
               nollidretseuk · Oct 11, 2017 at 02:00 PM · 
                animationanimatordestroyscriptingbasicsdestroy object  
              
 
              Simple call animation then destroy?
I'm struggling with what the animation states should look like,
Entry -> greenbreak (animation) -> new state (empty state)?
or is the empty state not needed?
In my script I will need some kind of play animation then destroy after animation is played. Do I have to code the time of the animation or could I just set it to trigger once the animation is finished?
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