Question by
eunkim604 · Sep 26, 2018 at 05:00 AM ·
scripting problemerrorinputbuttoninputmanager
Custom input not appearing in input manager
I am pretty new to unity, so bear with me.
I have a player-character with this script attached:
void Update () {
if (Input.GetButton("Sprint")) {
Debug.Log("Sprinting")
}
else {
Debug.Log("No Longer Sprinting")
}
}
but the button does not show up to be configured in the input manager:
[1]: /storage/temp/125176-sprint.png
Any help on this matter would be greatly appreciated.
sprint.png
(84.2 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612175248im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Porting to mobile how to assign input manager axes to GUIButtons. 0 Answers
Printing button using button name 0 Answers
Instatiated object not being referenced in Start function? 2 Answers
error CS1525: Unexpected symbol `' 2 Answers
Null Reference in UnityStandardAssets.Utility.WaypointProgressTracker.Update 0 Answers