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SteamVR and Unity input systems conflict
I've been developing a Unity Application for several years now that uses both desktop mouse/keyboard inputs, as well as VR controller inputs. I'm now trying to upgrade to Unity 2020 and am running into problems with SteamVR's plugin.
https://github.com/ValveSoftware/steamvr_unity_plugin/releases
Specifically, while I've figured out input for their latest plugin, it seems that using it replaces Unity's own Input systems making it impossible for me to get mouse/keyboard input.
Is there a workaround for this?
Thanks!
Hi dude, I'm having the same issue, did you find a solution ? Thanks in advance
(same dev, different account). Yeah, ultimately we just had to write our own input module. Not ideal, but necessary since we also integrate a billion other XR devices...