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Question by Humanhoney · Mar 18, 2016 at 03:35 PM · timeinput.getkey

few buttondown in fixed time

Hi. Can anybody help with the next problem. Need method whick returns true if some button was pressed in needed time. Example what i mean:

private bool PressedTwice(KeyCode button, float DelayBetweenButtonDowns) { if(///Button was clicked twice in this time period///) {return true;} else{return false;}

}

Also how can i get if button was clicked in last 1sec for example?

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Answer by Jessespike · Mar 18, 2016 at 05:54 PM

 using UnityEngine;
 using System.Collections.Generic;
 
 public class DoubleKeyPressTest : MonoBehaviour {
 
     Dictionary<KeyCode, float> KeyPressTimes = new Dictionary<KeyCode, float>();
         
     // Update is called once per frame
     void Update () 
     {
         KeyCode testKey = KeyCode.A;
         float testTime = 1f;
     
         if (PressedTwice (testKey, testTime))
         {
             Debug.Log("pressed twice returned true");
         }
     }
 
     private bool PressedTwice(KeyCode key, float timeRangeForDoublePress) 
     { 
         bool result = false;
 
         if (Input.GetKeyDown(key))
         {
             if (KeyPressTimes.ContainsKey(key))
             {
                 if (Time.time - KeyPressTimes[key] < timeRangeForDoublePress)
                 {
                     result = true;
                 }
                 Debug.Log("Time between key presses " + key + " is " + (Time.time - KeyPressTimes[key]) + " seconds");
                 KeyPressTimes[key] = Time.time;
             }
             else
             {
                 KeyPressTimes.Add(key, Time.time);
             }
         }
 
         return result;
     }
 }
 
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