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How to charge players (via microtransactions) for in-game currency on Facebook?
I'm currently planning a game that I want to release on facebook platform.
I'm looking for a solution when it comes to micro transactions for the special in-game currency. Something like Miniclip's 8 Ball Pool has to offer.. you can buy special in-game credits for real money and they serve a special purpose.
I can't seem to find anything related to that on forums or on google. Does anyone have any insight on that?
Thank you for your time and help!
Answer by Landern · Nov 11, 2016 at 06:19 PM
FB.Canvas.Pay in the Unity SDK: https://developers.facebook.com/docs/unity/reference/current/FB.Canvas.Pay/
You will need to do all the registration as well: https://developers.facebook.com/docs/games_payments
Thanks! I've looking into the facebook side of things in the meantime and now you've filled in the unity half. Cheers fella!
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