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Question by Gunspred · Sep 25, 2017 at 09:20 PM · beginnerunity cloud build

Basic Unity Cloud Build Questions

Hello there, I am a sound designer & 3d modeler for a small development team (the others are a project manager, 2 concept artists, 2 programmers, and a 2nd 3d modeler). I volunteered to set up the Unity Cloud for the team, and our setup of choice is SourceTree, Git, and Bitbucket. I've run into a few technical snags along the way (Unity Cloud build Failed), but I guess that's for another question.

I'm a bit confused as to how the team will utilize the Unity Build Cloud.

1) Is Bitbucket/Sourcetree to be grasped/learned by all team members, or just the programmers? 2) How many repositories do I need to make? 3) Where exactly to I put my 3D models/assets? 4) How do I even know if our Unity Cloud Build is set up properly?

Thanks for any assistance.

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