[Unity 4.7.2f1 Pro IOS][iOS 10.3.x] Ionic.zip.dll and DotNetZip dll seems to be stripped upon Archiving...
Hi, currently attempting to deploy an update to an existing game on Xcode 8.3.3, targetting an IOS device, onto Testflight. The game uses Ionic.zip 1.9.8 to deal with an externally downloaded package file - I have the source code, and it is compiled for "Any Processor".
This setup used to work prior to IOS 10.3.2. In fact, it works perfectly when I ad-hoc deploy to an IOS 10.3.2 device. However, it does not work when I archive and deploy to testflight - the game hangs when attempting to extract a file.
I have upgraded to DotNetZip 1.10.1 and have also targetted Any Processor with the DLL. Same thing.
Is there something I missed or I have to do to properly target 10.3.2 with DotNetZip?
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