Unplanned Shadows in AR android build
I'm using Unity 2018.4.6f1, with the new lightweight render pipeline and Vuforia to make a small AR application. In my scene I have "windows" in which I create small landscapes This is how it plays in the editor.
But then I deploy the app on my android device there are different shadows. And when I use Vuforia's ARCamera all transparent materials reflect a light what doesn't exist in the scene.
It creates different shadows on different object on runtime.
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