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Question by CookieSteve · Nov 10, 2016 at 12:11 PM · camerarotationcamera viewport

Drawing and rotating an object in the corner of a camera's view?

I'm trying to draw an object so that it will always appear in the top right corner of a camera's view, no matter what direction the camera is actually pointing. While the object shouldn't move from this position, I want it to be able to rotate to match the current orientation of the camera.

This is actually the same feature that Unity already has in its scene editor: alt text I just want to know how to implement it into an actual game.

Any suggestions on how I could accomplish this?

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avatar image TreyH · Nov 10, 2016 at 12:37 PM 1
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The simplest way to do this might be using a canvas and adjusting a UI element's Rect Transform to stay at the top right corner of the camera's view.

avatar image Firedan1176 · Nov 10, 2016 at 02:16 PM 1
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Adding on to what Trey said, as long as you have a reference to that Canvas's GameObject, you could set some hide flags on ithe so it wI'll be hidden from the hierarchy.

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Answer by MrKagouris · Nov 10, 2016 at 02:19 PM

You can add the object as a child to the camera at the correct position, then use this.

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