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Question by
MrLucid72 · Nov 10, 2016 at 08:13 AM ·
networkingmultiplayermatchmaking
[Multiplayer] Should I use NetworkManager.Singleton or [SerializeField] a NetworkManager gameObj with NetworkManager component in lobby?
In regards to the lobby for matchmaking,
Should I use NetworkManager.Singleton.StartMatchmaking()?
OR [SerializeField] a NetworkManager gameObj with NetworkManager component and use myNetMan.StartMatchmaking()?
Or should I use myNetMan.Singleton.StartMatchmaking (I think that existed)?
I saw several examples throughout my research, and trying to find the "standard". So far I'm thinking about #2?
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