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Question by
iamlowlikeyou · Sep 06, 2018 at 12:00 PM ·
blenderinterpolation
How to turn off keyframe interpolation for Blender character?
I'm not entirely sure whether this is actually a Blender or Unity problem, so I'm sorry if it shouldn't be on this forum.
I made an animated character in Blender, exported it as FBX, and imported it to Unity. I'm using Legacy animation in Unity.
I have for example an 8 frame walk cycle, that I want to play rather roughly, so made it only exactly 8 frames long. In Blender it plays back without any interpolation between the 8 (key)frames, however when imported to Unity it plays back really smooth, which I guess must mean that either Unity interpolates between the keyframes, or there was actually some kind of hidden interpolation from Blender.
Either way, does anyone know what I should do to turn off this interpolation?
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