Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by MLgaming · Nov 12, 2014 at 10:25 AM · scripting problem2d gametopdownc #

How to C# script a 2d top-down NPC's Animation

So I made a Player and a Non Player Character. I wrote a script so the NPC will find the shortest path and follow the Player from a certain distance. It will also stop when the NPC touches the Player. Based on my NPC script, how do I input the animation when the NPC is moving along the X and Y axis. I only have Top,Down,Left,Right animations for the NPC.

Here is my NPC AI script

 using UnityEngine;
 using System.Collections;
 
 public class followingAI : MonoBehaviour 
 {
     
     Transform target;
     public float speed;
     private float minDistance = 1;
     private float maxDistance = 5;
     private float range;
     
     void Update ()
     {
         target = GameObject.FindGameObjectWithTag ("Player").transform;
         
         range = Vector2.Distance(transform.position, target.position);
         
         if (range <= maxDistance)
         {    
             transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime);        
         }
         if (range <= minDistance)
         {
             speed = 0;
             Destroy (gameObject, 5);
         }
     }
 }








Also here is my first attempt but it failed terribly :(

 using UnityEngine;
 using System.Collections;
 
 public class enemyMovements : MonoBehaviour
 {
 
     private Animator _animator;
     private Rigidbody2D _rigidbody2D;
 
 
     void start ()
     {
         _animator = GetComponent <Animator> ();
         _rigidbody2D = GetComponent <Rigidbody2D> ();
     }
 
 
 
 
     void update ()
     {
 
         CheckDirection ();
 
     }
 
     void CheckDirection ()
     {
         float dirX = _animator.GetFloat ("eVelX");
         float dirY = _animator.GetFloat ("eVelY");
 
 
         if (dirX * rigidbody2D.velocity.x <= 0 ) 
         {
             WalkAnimation (-1, 0);    
         } 
         else if (dirX * rigidbody2D.velocity.x >= 0 )
         {
             WalkAnimation (1, 0);
         }
         else if (dirY * rigidbody2D.velocity.y >= 0 )
         {
             WalkAnimation (0, 1);
         }
         else (dirY * rigidbody2D.velocity.y <= 0 )
         {
             WalkAnimation (0, -1);
         }
 
     
     }
     
     void FixedUpdate ()
     {
         Move ();
     }
     
     void Move ()
     {
         float dirX = _animator.GetFloat ("eVelX");
         float dirY = _animator.GetFloat ("eVelY");
     }
     
     void WalkAnimation (float x, float y)
     {
         _animator.SetFloat ("eVelX", x);
         _animator.SetFloat ("eVelY", y);
         
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SuperBlackMario1 · Sep 06, 2015 at 07:28 AM 0
Share

Yes. I'm kinda also having that problem.. Years later, did you got the solution to this?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

2D Sprite constantly flipping 0 Answers

How to change animation's speed in C#? 2 Answers

Trying to change character model on mouse down 1 Answer

How can I disable a Method. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges