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               Question by 
               SPOTNINJADUD7890 · Oct 09, 2016 at 09:41 AM · 
                c#networkingmultiplayerunity5multiplayer-networking  
              
 
              How to synchronize disable and enabling game objects over the network?
I need to know if anyone can figure out if i could synchronize the 2 weapons switched being enabled and disabled over the network.My thought was an RPC call if that is the case tell me.lastly i am unity photonnetwork But a unity network solution i can translate myself into photonnetwork.
heres code
 using UnityEngine;
 using System.Collections;
 
 public class wepSwitcher : MonoBehaviour {
 
     public GameObject[] weps;
 
     void Awake(){
         changeWep (0);
     }
 
     void Update(){
 
         if(Input.GetKeyDown (KeyCode.Alpha1)){
             changeWep (0);
         }
 
         if(Input.GetKeyDown (KeyCode.Alpha2)){
             changeWep (1);
         }
 
     }
 
     public void changeWep(int seq){
         disableAll ();
         weps [seq].SetActive (true);
     }
 
     public void disableAll(){
         foreach (GameObject wep in weps) {
             wep.SetActive (false);
         }
     }
 
 }
 
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                