Question by 
               creative_vlad · Apr 05, 2017 at 10:13 AM · 
                androidiosiappurchase  
              
 
              Unity iap ProcessPurchase behaves differently on ios and android
Hi there,
I've successfully integrated unity IAP plugin into our iOS app, and basic features are working on android. However, I've encountered different behavior between App Store and Google Play initialization.
iOS: load an app -> initialize store controllers -> you'll get ProcessPurchase callback if you have a pending purchase Android: load an app -> initialize store controller -> ProcessPurchase won't be called automatically if there's a pending purchase
I'm trying to understand if that's the target behavior and I should build different safety checks for different stores?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                