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Question by roostaamir · May 21, 2016 at 07:58 PM · c#camerascripting problemstandard-assetsstandard assets

How should I use the `FreeLookCam` script located in the standard assets folder

Hi there all. I am totally new to unity (not new to programming c# though) and I was trying to make a free look camera (like when you die in counter-strike game) and I ran into the standard assets pack and its camera scripts. I wanted to use the FreelookCam c# script and what I did was added the script to the main camera. But it gives me a NullPointerException in line 37 which is:

NullReferenceException: Object reference not set to an instance of an object UnityStandardAssets.Cameras.FreeLookCam.Awake() (at Assets/StandardAssets/Cameras/Scripts/FreeLookCam.cs:37)

After trying to find a documentation for this script (and failing) I decided to see the code itself and look for helpful comments and at the first lines there is comment saying:

 //This script is designed to be placed on the root object of a camera rig,
 //comprising 3 gameobjects, each parented to the next:
     //     Camera Rig
     //         Pivot
     //             Camera

so my "guess" was that I should create a Camera Rig gameobject, a Pivot gameobject and finally a Camera gameobject. While I can pretty easily create a Camera gameobject (by going to GameObject -> Camera), I have no idea how to create the rest.

Any help regarding my help is appreciated. Thanks in advance

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