How to properly change scale of blender model and it's rig?
I am having trouble changing scale of a model in blender and it's rig after already animating it. I tried to change and apply it in blender, but the result I get in unity is the following:
My character gets completely streched and as it seems rig's scale is the thing that I have trouble with. I hope you can help me, thank you.
screenshot-1.png
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Answer by theANMATOR2b · Jul 06, 2017 at 07:56 PM
(Im not a blender user)
If you are scaling the character entirely (not just sections of the character) can't the scale factor in Unity accomplish this - without messing up the rig?