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Question by hellojbb1234 · Nov 08, 2016 at 07:36 AM · c#buttonautomaticugly

How can I make this code more automatic and less cumbersome?

I want this code to be able to check what level healthlevel is and then make it so that when you do call the HealthAdd(); you say whatever level you are plus 1 then cost is 5 more than what it was last time I just want it to be less cumbersome and ugly and more automatic and my brain is lost in the logic

 using UnityEngine;
 using System.Collections;
 
 public class Buy : MonoBehaviour {
     public float healthlevel;
     public float Money;
     // Use this for initialization
     void Start () {
         if (PlayerPrefs.HasKey("HealthLevel"))
         {
             healthlevel = PlayerPrefs.GetFloat("HealthLevel");
         }
 
         if (PlayerPrefs.HasKey("ActualMoney"))
         {
             Money = PlayerPrefs.GetFloat("ActualMoney");
         }
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     public void HealthAdd()
     {
         if (healthlevel == 0)
         {
 
             if (Money >= 10)
             {
                 Money -= 10;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
         if (healthlevel == 1)
         {
 
             if (Money >= 15)
             {
                 Money -= 15;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
         if (healthlevel == 2)
         {
 
             if (Money >= 20)
             {
                 Money -= 20;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
         if (healthlevel == 3)
         {
 
             if (Money >= 25)
             {
                 Money -= 25;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
         if (healthlevel == 4)
         {
 
             if (Money >= 30)
             {
                 Money -= 25;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
         if (healthlevel == 5)
         {
 
             if (Money >= 30)
             {
                 Money -= 30;
                 healthlevel++;
 
 
             }
             else
             {
                 Debug.Log("NOPEE");
             }
         }
 
         PlayerPrefs.SetFloat("ActualMoney", Money);
         PlayerPrefs.SetFloat("HealthLevel", healthlevel);
     }
 
 }
 
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Answer by Imankit · Nov 08, 2016 at 09:36 AM

 Do this
 
 public void HealthAdd()
              {
                  int cost = 10 + (healthlevel * 5);
                  if (Money >= cost){
                      Money -= cost;
                      healthlevel++;
                  }
                  else
                  {
                      Debug.Log("NOPEE");
                  }
     }






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Answer by Zodiarc · Nov 08, 2016 at 07:40 AM

Maybe something like

 cost = 10 + healthLevel * 5
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