Question by
zeo2396 · Sep 11, 2016 at 04:58 PM ·
unity 5networkingnetworkmultiplayer-networkingkinect
How to send Kinect skeleton data through Unity networks (multiplayer)
I have a multiplayer game in which two people on different computers have a Kinect v2 in Unity. Therefore, I am using C# to program a host to client network. The main problem I have so far is that I don't know how to submit Kinect skeleton data through the network (trying to pass it through OnSerializeNetworkView() ) in order to sync the skeleton animation simultaneously through the network.
Any suggestions on how to synchronize Kinect movement through a network in Unity?
Thank you!
Comment
Hi @zeo2396, did you managed to succeed in your game? I have the same question.