Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by benfattino · Nov 07, 2016 at 06:22 PM · iosdeferred rendering

Deferred render iOS not working

I set up deferred render on build setting under mac but seem always use forward... Only way is use deferred directly on camera, but when i compile not work. It seem like forward is always on. SSR and realtime probe doesn't work.

Unity 5.4.2p3 and xcode 8 Somebody can help?

S.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image benfattino · Nov 08, 2016 at 11:29 PM 0
Share

Really anyone can solve this? I see 1000 question without answer here...

avatar image benfattino · Nov 10, 2016 at 09:59 AM 0
Share

Little update: test on Android (galaxy S7) and deferred work. I don't understand if this is bug or deferred is not support on iOS...

avatar image benfattino benfattino · Nov 15, 2016 at 03:33 PM 0
Share

Nobody? please somebody help me...

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sbsmith · Nov 20, 2017 at 08:54 PM

I'll answer this old question since it comes up in searches. Note that this answer is for Unity 2017.2. If you're using Metal, it will fall back to Forward rendering if the device has an A7 chip. The deferred path is only supported on A8 and later. There is a chart on the bottom of this page explaining which devices can use the different rendering paths.

You can see which devices use which chips here.

In order to ensure deferred rendering works, you may need to remove the Metal API from the player settings and only use OpenGL ES 3. I have not tried prioritizing OpenGL ES 3 above Metal, so I'm not sure if that works.


Update: At this time (2017.3), Unity's own documentation contradicts itself about whether deferred is supported at all on mobile. This page shows deferred lighting as not being supported on iOS/Android. In my own experience, it technically works. However, the overhead cost of a single render pass with a deferred camera is enormous - even when drawing very simple scenes. My test device was an iPad with an A9 soc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Dynamic Batching crashes our iOS App! 0 Answers

Text rendering bug. Shows black squares. -1 Answers

Serialize a list on iPhone 1 Answer

Using Unity for a IOS Menu Only 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges