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Question by Mujuice · Jul 13, 2017 at 01:55 PM · rotationraycasting

Shoot Raycast through RaycastHit point

I am working on a shooting system for my third person shooter game.
I am trying to shoot using 2 raycasts. I shoot first from the camera, which is located above the player. Then I am shooting the second one from the empty gameobject on the tip of the rifle.
The problem is that second raycast doesn't rotate when the player rotates. I tried rotating direction of the vector by multipliing it by the camera rotation quaternion. I played around with point's coordinate systems. Nothing helps. When I tried to cast a line, everything works and it rotates just as I need. I still need raycast though...

Code:

 //Camera Ray  
 Ray cameraRay = Camera.main.ScreenPointToRay(Input.mousePosition);  
 bool doShoot = Physics.Raycast(cameraRay, out cameraHit, Mathf.Infinity, LayerMask.NameToLayer("IgnoreShootingRaycast"));
   
 
 //Gun Ray  
 Ray gunRay = new Ray(transform.position, transform.InverseTransformPoint(cameraHit.point).normalized);  
 Physics.Raycast(gunRay, out gunHit, Mathf.Infinity); 

 

(Blue line - cameraRay, red line - gunRay) alt text

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