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Question by Looooooooong · Apr 25, 2017 at 12:13 AM · c#physicsforces

Read force/pressure applied to a fixed RigidBody

I have been working on physics scripts to break an object when forces applied. So far, I manage to get it work with:

  • Collision: calculate crushing force of one object to another using Collision.impulse.

  • Momentum: calculate change of momentum using velocity and mass. A great change of momentum in a brief time will break the object.

However, there is a problem. If the object is fixed to a position (unmovable), none of the methods above can calculate if an external force is applied, for example, explosive force.

How can I do this?

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Answer by mgrugl · Dec 31, 2017 at 06:16 PM

Did you find a solution? I am interested in that topic too.

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Answer by burakozturk16 · Jul 01, 2020 at 12:54 AM

I know too late to answer but it may help others.. I think it is about

Collision.relativeVelocity.magnitude

You can find more information at https://docs.unity3d.com/ScriptReference/Collision-relativeVelocity.html

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