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Unity5 Android mip-mapping problem
Hi,
i'm creating a game that will be on android but ran into a problem with my terrain and textures in general.
When mip-mapping is enabled on textures i get weird colored lines and artifacts (depicted in the picture below) now i didn't had this problem with unity 4.6 but since the convertion to v5 it showed up on the device. The device uses the TEGRA 3 SoC.
Is there a solution to this problem or did something change in unity5 that i'm still not yet aware of ?
It's those green and black matrix alike lines in the background mip-map 0 area doesn't have it.
Thanks
I think there are issues with Tegra devices, as I have had to raise a bug for a Tegra 4 device in respect of masking for version 5. See this link for details
I partially fixed the problem (it's not fully gone) by setting anisotropic texture to "Forced on" mode
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